The Bad Guy Gets A Say

There is a belief that all you need is a fast drawstroke to stop a threat at close range. There is truth in this view, but it is also less than half the story when you realize access to your firearm under pressure is not nearly as quick as you might think.

It’s All About Balance

One of the great fortunes of being involved in combatives from an early stage in my career was I didn’t have any illussions about what worked and what didn’t work. Playing both good guy and bad guy were almost required to truly understand the balance. The balance I’m referring to is when your opponent is off balance, they have very little success completing their origianl task. This didn’t matter what role you were playing, it was something equally experienced by both sides. This is a huge take away, it says that you must maintain your balance at all times and work to disrupt your oppenents balance with every move.

Action Versus Reaction

Most folks are thinking, how can knocking someone off balance be so valuable. What I’m referencing is not soley about your equilibrium, or the distribution of weight. The balance I’m referencig has a lot to do with your thought process. When we look at one of the most dangerous situations we could face, it would probably look like an ambush at close range. Even worse, would be extreme close range. Sometimes words don’t help paint the picture and we need to assign some measurements. Close range to me is defined as any conflict where the opponent(s) are within five yards. Extreme close range is within a double arms interval. That means if both the good guy and bad guy extended their arm forward the finger tips would touch. At this range it is not about how fast you can draw your gun. It might seem that way, but no matter the situation as a private citizen you will always be in a reactionary mode. Meaning, the bad guys is going to say when.

You Can Touch Them

Why is this important? Because no matter how fast your drawstroke, at this range it is a low probability outcome action when access to your firearm under pressure. Meaning, the liklihood you will be able to out draw his action of drawing a gun or thrusting a knife is often not realistic. Add to the equation, that each sitaution will be different and it makes it far less realistic. Instead, you need to consider how to disrupt the balance to shift the reactionary gap to your side. In my experience, the best way to do that is injury or incapacitation. At the extreme close quarters you as the good guy have one advantage, if they can touch you…you can touch them.

Further Disrupting Their Balance

Striking is not your only option of course. You can attempt to jam up their drawstroke, either through fouling their firing grip or locking the gun in the holster. Both of these are sensible options, but a lot of times to be effective you will need two hands. A natural reaction from your opponent is a reflexive counter. Nothing fancy or taught, just a recognition their action is being impeded and they must do something. That something is simple, use the other hand. So, while this action can sometimes open up a window it is not a guarantee. When both hands from your opponent are occupied trying to complete the original task, you now have the option of disrupting their balance through strikes. Think of it this way, you want your first strike to be effective. If it is effective, you have an even better chance of recocking and landing additional strikes, each further disrupting their balance.

Think of disrupting someones balance not the mere act of shifting their weight, that is a huge part. Disrupting their balance is also about knocking their cognitive weight out of alignment.

A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty. Winston Churchill, Prime Minister of England

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